# Friday 30.01.98: The Man in Black takes over the satai castle in Lonar. # # A lot was edited out of this log. Especially tells and communes. # All to protect the guilty.. err, innocent? # # The story so far: A prophet announces the coming of the man in Black # in Padorn. As the defenders gather around Faysor, # preparing for war, they are surprised by screams # of help from the Lonar castle. The dark-skinned blue-eyed male freme spins around and hits Druzil with a medium blow. The dark-skinned blue-eyed male freme spins around, but the bad smelling neuter ghoul defends against the fast attack. The dark-skinned blue-eyed male freme spins around and hits the hideous neuter zombie with a slight blow. She is a proud guard of the Satai Guild. She looks plain. She is fighting Ghoul. She is not in a good shape. She is extremely alert. She is wielding a blacksilver tschekal. She is wearing a black cape, a black helmet and a chainmail. You guess she is wearing a black headband with five white stars additionally. He is a proud guard of the Satai Guild. He looks pleasant. He is fighting Zombie. He is slightly hurt. He is bleeding. He is extremely alert. He is wielding a blacksilver tschekal. He is wearing a black cape, a black helmet and a chainmail. You guess he is wearing a black headband with five white stars additionally. The bad smelling neuter ghoul hurts the right leg of the dark-skinned blue-eyed male freme with its fangs. The tall golden-haired female freme punches the bad smelling neuter ghoul in the stomach. Druzil throws a black sphere at The tall golden-haired female freme. You throw a black sphere at freme and it sucks away some of her life. The dark-skinned blue-eyed male freme punches the hideous neuter zombie in the stomach. The hideous neuter zombie tickles the right leg of the dark-skinned blue-eyed male freme with its right hand. Druzil's fingers move quickly through the air. You start with a magical gesture. The dark-skinned blue-eyed male freme massacres the fouling body of the hideous neuter zombie with his tschekal. One of the Zombies dies and crumbles to dust. The tall golden-haired female freme massacres the torso of the bad smelling neuter ghoul with her tschekal. The dark-skinned blue-eyed male freme punches the hideous neuter zombie in the stomach. Druzil throws a black sphere at The tall golden-haired female freme. You throw a black sphere at freme and it sucks away some of her life. The tall golden-haired female freme died. You killed the tall golden-haired female freme. You turn to attack the dark-skinned blue-eyed male freme. The dark-skinned blue-eyed male freme massacres the left leg of the hideous neuter zombie with his tschekal. One of the Zombies dies and crumbles to dust. The dark-skinned blue-eyed male freme punches the hideous neuter zombie in the stomach. Druzil's fingers move quickly through the air. You start with a magical gesture. The hideous neuter zombie grazes the torso of the dark-skinned blue-eyed male freme with its left hand. The tall golden-haired female freme ghost leaves away. Druzil turns to attack the dark-skinned blue-eyed male freme. The bad smelling neuter ghoul hurts the left arm of the dark-skinned blue-eyed male freme with its left claw. He is a proud guard of the Satai Guild. He looks pleasant. He is fighting Zombie. He is not in a good shape. He is bleeding. He is extremely alert. He is wielding a blacksilver tschekal. He is wearing a black cape, a black helmet and a chainmail. You guess he is wearing a black headband with five white stars additionally. The dark-skinned blue-eyed male freme punches the hideous neuter zombie in the stomach. The dark-skinned blue-eyed male freme throws the hideous neuter zombie to the ground. Ouch!. Druzil throws a black sphere at The dark-skinned blue-eyed male freme. You throw a black sphere at freme and it sucks away some of his life. The dark-skinned blue-eyed male freme falls unconscious. Druzil performs some gestures with its hands. You start with a magical gesture. The bad smelling neuter ghoul hurts the right leg of the dark-skinned blue-eyed male freme with its right claw. The bad smelling neuter ghoul tickles the abdomen of the dark-skinned blue-eyed male freme with its left claw. The bad smelling neuter ghoul grazes the abdomen of the dark-skinned blue-eyed male freme with its fangs. You are physically slightly hurt and mentally not feeling very well. You are extremely alert. The hideous neuter zombie comes up with the body. Druzil throws a black sphere at The dark-skinned blue-eyed male freme. You throw a black sphere at freme and it sucks away some of his life. The dark-skinned blue-eyed male freme died. You killed the dark-skinned blue-eyed male freme. The dark-skinned blue-eyed male freme ghost leaves away. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. There is one obvious exit: west. A corpse of dark-skinned blue-eyed male freme, a corpse of tall golden-haired female freme and a disc. Druzil, an eighteen Ghouls and a fifteen Zombies. This is the dead body of dark-skinned blue-eyed male freme. The corpse contains: a black cape, a black headband with five white stars, a black helmet, a blacksilver tschekal, a chainmail and a small bronze key. This is the dead body of tall golden-haired female freme. The corpse contains: a black cape, a black headband with five white stars, a black helmet, a blacksilver tschekal and a chainmail. You get a small bronze key. You cackle gleefully. You fail to close the eastern gate. The protection of your shield spell is gone. You start to speak the words and prepare for the gestures. You surround yourself with a magic shield and the protection raises. This is what you see: You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.You can feel the brutal heat of this land. The sun is high in the sky and the air is shimmering. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. < As the corpses of the guards rise and join the undead army, a friendly undertaker is offering his services at Faysor: > Orphus# Faysor says in xyllic: Sorry, this area is only open for guild members. Orphus# Elron leaves east. Orphus# A disc hovers out. Orphus# Enkida growls angrily. Orphus# Gurst makes a magical gesture. Orphus# The dark-haired stout male human takes a deep breath and looks concentrated, while he performs some gestures with his hands. Orphus# The brown-haired blue-eyed male elf sings in xyllic: Do you think he comes Orphus# Gurst takes a deep breath and looks concentrated, while he performs some gestures with his hands. Orphus# The blue-eyed energetic male elf looks a bit surprised. Orphus# The dark-blue-eyed golden-faced neuter creature just summoned a blue stone but it vanishes again. Orphus# Gurst raises his arms and mumbles some arcane syllables. Orphus# Enkida says in xyllic: He is in Lonhar Orphus# Gurst touches Buge's light blue aura. Orphus# The blue-eyed energetic male elf looks at Squeak. Orphus# Gurst raises his arms and mumbles some arcane syllables. Orphus# The brown-haired blue-eyed male elf sings in xyllic: the undertaker just joined you Orphus# Enkida unwields a red shimmering tschekal. Orphus# Enkida sheathes a red shimmering tschekal in its large scabbard. Orphus# Gurst is suddenly surrounded with a light blue aura. Orphus# The brown-haired blue-eyed male elf looks at you. Orphus# The blue-eyed energetic male elf sings in xyllic: what is your name, firendly female elf? Orphus# The brown-haired blue-eyed male elf sings in xyllic: the one who offered us coffins Orphus# Gurst sadly shakes his head in disagreement. Orphus# The gleaming large neuter creature comforts Gurst. Orphus# Squeak sings in xyllic: i'm Squeak Orphus# The brown-haired blue-eyed male elf sings in xyllic: I think it was him Orphus# : Gurst: have to go , closing pools Orphus# The barrier around Faysor vanishes. Orphus# Gurst waves sadly. Orphus# The gleaming large neuter creature comforts Gurst. Orphus# Buge waves happily in Gurst's direction. Orphus# Gurst leaves Buge's team. Orphus# The slender young female elf waves happily in Gurst's direction. Orphus# Your team order: First row: Buge (Leader) He is in good shape Enkida She is in good shape Elron The brown-haired blue-eyed mal He is in good shape The gleaming large neuter crea It is in good shape The slender young female elf She is in good shape Pulkas He is in good shape Second row: The dark-haired stout male hum He is in good shape The round-eyed olive-skinned f Squeak She is in good shape The funny male human He is in good shape Orphus# Squeak hugs Gurst. Orphus# Pulkas waves friendly in Gurst's direction. Orphus# Gurst shuffles his legs nervously and jumps to his feet. Orphus# The brown-haired blue-eyed male elf sings in xyllic: Thank you Zaphodbo for the ring Orphus# Entrance to the Guild of Satais. You are standing in the entrance of the Satai Headquarters in Padorn. The guard Faysor sits behind a desk working on some administrative tasks. Behind a thick curtain to the west is the training room, where members can learn their fighting arts. To the north is another curtain, behind which is the public administration room, open to all visitors. A narrow set of stairs leads up into the library. Satais can the guild here, if they are aware of the consequences. Those who aren't members themselves can money here to support the guild. There are four obvious exits: east, north, up, west. A disc and a forest green cloak. Buge with a stone barrier to protect himself, Enkida, Faysor, Gurst, Pulkas, Squeak with a stone barrier to protect herself, a blue-eyed energetic male elf is resting here, a brown-haired blue-eyed male elf, a dark-blue-eyed golden-faced neuter creature, a dark-haired stout male human, a gleaming large neuter creature and a slender young female elf. Orphus# The blue-eyed energetic male elf raises his arms and mumbles some arcane syllables. Orphus# Gurst sniffs. Orphus# The brown-haired blue-eyed male elf smiles. Orphus# The blue-eyed energetic male elf touches Squeak's light blue aura. Orphus# The blue-eyed energetic male elf nods solemnly. Orphus# Gurst mentions in an unfamilar tongue: Xbkh wase ! Orphus# Pulkas yells in xyllic: brb Orphus# Pulkas canters east. Orphus# Gurst slips east. Orphus# A disc hovers out. Orphus# The blue-eyed energetic male elf raises his arms and mumbles some arcane syllables. Orphus# The blue-eyed energetic male elf touches Squeak's light blue aura. Orphus# Enkida looks at you. Orphus# Pulkas trots in. Orphus# Elron arrives. Orphus# A disc hovers in. Orphus# The barrier around Squeak vanishes. < He touches her aura lots of times, but we censor the rest. Actually, they just cast a lot of spells and complain about lag, so let's go back to our hero again: > You get two blacksilver tschekals. You put two blacksilver tschekals into the disc. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. There is one obvious exit: west. Two black capes, two black headbands, two black helmets, two chainmails and a disc. Druzil, a fifteen Zombies and a twenty Ghouls. Orphus# The dark-haired stout male human says in xyllic: damn shocked < Mages... *grin* Maybe they will be less noisy now. > Orphus# The brown-haired blue-eyed male elf sings in xyllic: Should I go after Cad or his zoo Orphus# : the brown-haired blue-eyed male elf: Still lagging < Let's keep our attention here a little longer. Now things get interesting. He wants to go after me alone? And as if that wasn't enough, he has lag? > Orphus# Pulkas canters east. Orphus# Elron says in xyllic: brb Orphus# Faysor says in xyllic: Sorry, this area is only open for guild members. Orphus# Elron leaves east. Orphus# A disc hovers out. Orphus# Buge sings in xyllic: should we search for cad? Orphus# Buge skips out east. Orphus# Enkida leaves east. Orphus# Squeak skips out east. Orphus# The brown-haired blue-eyed male elf skips out east. Orphus# The gleaming large neuter creature leaves east. Orphus# The slender young female elf skips out east. Orphus# The dark-haired stout male human sits up and clambers to his feet. Orphus# The dark-haired stout male human leaves east. < Ah, there they go, finally. > Your team order: First row: Ghoul It is in a very bad shape Zombie It is in good shape Cadderly (Leader) He is slightly hurt Second row: Druzil It is in good shape 33 people are in the world, of these you know: Mystra, female fairy Elron, male human Lady Steph is busy/idle at the moment, female humanoid Marcais, male human Deanna, female human Phaedra, female human Pulkas, male centaur Melba, female elf Enkida, female human Anana, female human Shiro, male elf Proctor Kult the Master of the Rites, male human Gurst, male gnome Bilibib, male elf Acia, female elf Governor Woodstock on a ride to nowhere, male maniac Buge, male elf Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. There is one obvious exit: west. Two black capes, two black headbands, two black helmets, two chainmails and a disc. Druzil, a fifteen Zombies and a twenty Ghouls. You go back. You are physically somewhat hurt and mentally not feeling very well. You are extremely alert. The courtyard of the Satai Headquarters. This is the open court before the buildings of the guild. There are some old tools and battle gear lying about in the dust, suggesting that this area has been seen some combat. To the west is the main entrance of the headquarters, nothing less than a castle. Another door to the north has a sign on it that reads "Private". South of here is a second, smaller building with a large front door. To the east lies the gateway back into the city. There are four obvious exits: east, north, south, west. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. The southern end of a hallway. This is the beginning of a hallway leading north. Along this hall you can see five doors, including the exit to the courtyard south of here. The other four doors lead into other areas of this part of the castle. The first two are just north of here, the other two are a fair distance beyond that. A red carpet covers the floor here, and paintings line the walls. From somewhere to the north you smell something that makes your mouth water, and at the same end of the hall you see a large window. There are two obvious exits: north, south. A dark-skinned black-haired male freme. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. The dark-skinned black-haired male freme says in xyllic: Sorry, this area is only open for guild members. < Hile! To me, demons and undead! Take no prisoners! > The dark-skinned black-haired male freme closes his eyes and starts to concentrate. The dark-skinned black-haired male freme shouts in xyllic: Intruder! The dark-skinned black-haired male freme unwields a blacksilver tschekal. The dark-skinned black-haired male freme wields a blacksilver tschekal in his right hand and left hand. The dark-skinned black-haired male freme shouts in xyllic: Intruder! The dark-skinned black-haired male freme unwields a blacksilver tschekal. The dark-skinned black-haired male freme wields a blacksilver tschekal in his right hand and left hand. < You know fiddling with your tschekal like that makes you look nervous? > The dark-skinned black-haired male freme turns to attack the hideous neuter zombie. The dark-skinned black-haired male freme punches the hideous neuter zombie in the stomach. The dark-skinned black-haired male freme massacres the left leg of the hideous neuter zombie with his tschekal. You are in the second row, you cannot go back. The dark-skinned black-haired male freme opens his eyes again. < Wow! He was closing his eyes and meditating! And at the same time punching a zombie in the stomach, and massacring it with his tschekal. Talk about ability to concentrate! I better not try any mental spells on this dude.. he'd kick my ass! > The dark-skinned black-haired male freme punches the hideous neuter zombie in the stomach. One of the Zombies dies and crumbles to dust. The hideous neuter zombie tickles the torso of the dark-skinned black-haired male freme with its left hand. The dark-skinned black-haired male freme throws the hideous neuter zombie to the ground. Ouch!. Your team order: First row: Ghoul It is in a very bad shape Zombie It is slightly hurt Second row: Druzil It is in good shape Cadderly (Leader) He is slightly hurt The dark-skinned black-haired male freme punches the hideous neuter zombie in the stomach. Druzil raises its arms and a shower of tiny, faintly shimmering stars follows its hands. You start with a magical gesture. The dark-skinned black-haired male freme punches the hideous neuter zombie in the stomach. The dark-skinned black-haired male freme massacres the fouling body of the hideous neuter zombie with his tschekal. The hideous neuter zombie comes up with the body. He is a proud guard of the Satai Guild. He looks ugly. He is fighting Zombie. He is slightly hurt. He is extremely alert. He is wielding a blacksilver tschekal. He is wearing a black cape, a black helmet and a chainmail. You guess he is wearing a black headband with five white stars additionally. Druzil throws a black sphere at The dark-skinned black-haired male freme. Druzil plants its feet firmly on the ground, finishing the spell. You throw a black sphere at freme and it sucks away some of his life. The dark-skinned black-haired male freme punches the hideous neuter zombie in the stomach. Druzil raises its arms and a shower of tiny, faintly shimmering stars follows its hands. You start with a magical gesture. The dark-skinned black-haired male freme massacres the right leg of the hideous neuter zombie with his tschekal. One of the Zombies dies and crumbles to dust. The hideous neuter zombie stands up again. The dark-skinned black-haired male freme tries to throw the hideous neuter zombie to the ground, but fails. Druzil throws a black sphere at The dark-skinned black-haired male freme. You throw a black sphere at freme and it sucks away some of his life. The dark-skinned black-haired male freme punches the hideous neuter zombie in the stomach. The hideous neuter zombie is ready again. Druzil raises its arms and a shower of tiny, faintly shimmering stars follows its hands. You start with a magical gesture. The dark-skinned black-haired male freme punches the hideous neuter zombie in the stomach. The hideous neuter zombie grazes the torso of the dark-skinned black-haired male freme with its left hand. The dark-skinned black-haired male freme's wounds start to bleed. Druzil throws a black sphere at The dark-skinned black-haired male freme. Druzil plants its feet firmly on the ground, finishing the spell. You throw a black sphere at freme and it sucks away some of his life. The dark-skinned black-haired male freme died. You killed the dark-skinned black-haired male freme. You are physically somewhat hurt and mentally in a bad shape. You are extremely alert. The dark-skinned black-haired male freme ghost leaves away. The southern end of a hallway. This is the beginning of a hallway leading north. Along this hall you can see five doors, including the exit to the courtyard south of here. The other four doors lead into other areas of this part of the castle. The first two are just north of here, the other two are a fair distance beyond that. A red carpet covers the floor here, and paintings line the walls. From somewhere to the north you smell something that makes your mouth water, and at the same end of the hall you see a large window. There are two obvious exits: north, south. A corpse of dark-skinned black-haired male freme and a disc. Druzil, a thirteen Zombies and a twenty Ghouls. You start to speak the words and prepare for the gestures. This is the dead body of dark-skinned black-haired male freme. The corpse contains: a black cape, a black headband with five white stars, a black helmet, a blacksilver tschekal and a chainmail. You drive your ritual blade into the earth beside the corpse of dark-skinned black-haired male freme. A dark fog begins to rise out of that spot. It surrounds the corpse of dark-skinned black-haired male freme. You see the corpse of dark-skinned black-haired male freme twitch, and start to move. The corpse shudders, and suddenly stands up. < Say hello to your new friend, boys. > You get a blacksilver tschekal. You put a blacksilver tschekal into the disc. < The part where I explore the private quarters in the castle has been removed to protect the innocent. Sorry. > In a big kitchen. This is the guild kitchen of the Satais. There are four long tables lined up next to each other. All of them have plenty of cooking pots on them. In one corner you spot some large cookers and all around the walls are cupboards and drawers. There is one obvious exit: west. A fat bald male freme. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. The fat bald male freme closes his eyes and starts to concentrate. The fat bald male freme shouts in xyllic: Intruder! The fat bald male freme shouts in xyllic: Intruder! The fat bald male freme turns to attack the bad smelling neuter ghoul. You start with a magical gesture. Druzil advances. The fat bald male freme punches the bad smelling neuter ghoul in the stomach. < Ugh! Even the cook has this super concentration ability. Am I in the wrong guild!? > Druzil smashs the torso of the fat bald male freme with its right arm. The fat bald male freme's wounds start to bleed. Druzil hurts the abdomen of the fat bald male freme with its left arm. Druzil massacres the left arm of the fat bald male freme with its teeth. The fat bald male freme massacres the left leg of the bad smelling neuter ghoul with his rolling pin. One of the Ghouls dies and crumbles to dust. < Freed from undeath by a satai rolling pin. Who would have imagined? > You throw a black sphere at freme and it sucks away some of his life. The bad smelling neuter ghoul smashs the right arm of the fat bald male freme with its right claw. The bad smelling neuter ghoul massacres the torso of the fat bald male freme with its left claw. The bad smelling neuter ghoul hurts the head of the fat bald male freme with its fangs. The fat bald male freme punches the bad smelling neuter ghoul in the stomach. You advance. Druzil tickles the abdomen of the fat bald male freme with its right arm. Druzil tickles the torso of the fat bald male freme with its left arm. Druzil smashs the right leg of the fat bald male freme with its teeth. The fat bald male freme tries to throw the bad smelling neuter ghoul to the ground, but fails. The fat bald male freme punches the bad smelling neuter ghoul in the stomach. You smash the right arm of the fat bald male freme with your blade. You hurt the abdomen of the fat bald male freme with your soulsword. The fat bald male freme falls unconscious. The bad smelling neuter ghoul grazes the left arm of the fat bald male freme with its right claw. The bad smelling neuter ghoul smashs the torso of the fat bald male freme with its left claw. The fat bald male freme died. < Now THIS is a serious blow against the satai guild. > You go back. The fat bald male freme ghost leaves away. Druzil goes back. This is the dead body of fat bald male freme. The corpse contains: a metal rolling pin. 33 people are in the world, of these you know: Mystra, female fairy Elron, male human Lady Steph is busy/idle at the moment, female humanoid Marcais, male human Deanna, female human Phaedra, female human Pulkas, male centaur Melba, female elf Enkida, female human Anana, female human Shiro, male elf Proctor Kult the Master of the Rites, male human Bilibib, male elf Acia, female elf Governor Woodstock on a ride to nowhere, male maniac Buge, male elf < Time for the western part of the castle. > Entrance hall. This is the main hall of the Satai Headquarters. The floor is covered by a fine carpet, and the walls display several paintings. To the north is the office of the Shogun, guildmaster of Satais. South of here you see a thick oak door behind which lies the library. West of here is a curtain, beyond which is inner guild for members. You see a list, here, of Satais who have been seen in recent times. There are five obvious exits: down, east, north, south, west. A bulletin board containing thirtyeight notes. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. < Reading the board removed. > You are physically somewhat hurt and mentally indisposed. You are slightly weary. Display chamber. In this small chamber, the Satais keep a very evil sword: Stormbringer! The guards regulary check to make sure it has not been stolen. The blade is normally kept in a large glass showcase in the middle of the room. To the west is a curtain behind which lies the guild's private chamber. There are two obvious exits: up, west. A glass showcase. Li. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. < Ah! My old friend Li Tai! > Li closes his eyes and starts to concentrate. Li shouts in xyllic: Intruder! Li unwields a blacksilver tschekal. Li wields a blacksilver tschekal in his right hand and left hand. Li shouts in xyllic: Intruder! Li unwields a blacksilver tschekal. Li wields a blacksilver tschekal in his right hand and left hand. < Now that is not nice! By the way, you'd concentrate better without all that shouting and wielding/unwielding. > Druzil raises its arms and a shower of tiny, faintly shimmering stars follows its hands. You start with a magical gesture. Li turns to attack the hideous neuter zombie. Li opens his eyes again. Li hits the hideous neuter zombie with a hard blow to the left leg. Li massacres the fouling body of the hideous neuter zombie with his tschekal. One of the Zombies dies and crumbles to dust. < Wise man, he meditates first, and fights later. > Druzil throws a black sphere at Li. You throw a black sphere at li and it sucks away some of his life. The hideous neuter zombie grazes the left leg of Li with its left hand. Li's wounds start to bleed. You start with a magical gesture. Li punches the hideous neuter zombie in the stomach. He is a strange guy. He looks like he is meditating all the time. But in his open eyes you imagine a very alert person, always able to show intruders the right way out. He looks attractive. He is fighting Zombie. He is in a very bad shape. He is bleeding. He is extremely alert. He is wielding a blacksilver tschekal. He is wearing a black cape, a black helmet and a chainmail. You guess he is wearing nothing additionally. Druzil advances. Druzil tickles the abdomen of Li with its left arm. Li punches the hideous neuter zombie in the stomach. You throw a black sphere at li and it sucks away some of his life. Li punches the hideous neuter zombie in the stomach. You are physically hurt and mentally worn down. You are somewhat weary. Druzil tickles the left arm of Li with its left arm. Li falls unconscious. The hideous neuter zombie tickles the abdomen of Li with its right hand. Li's wounds start to bleed. The hideous neuter zombie tickles the torso of Li with its left hand. Druzil grazes the abdomen of Li with its teeth. Li wakes up. Li died. Li leaves away. A large glass showcase. The showcase contains: a black blade. < Lots of nonsense censored here. ;) Hello, old friend. I'm afraid you'll have to sleep a little longer. But maybe you'd like a little fresh air? > You break the glass of the showcase. A large glass showcase. It is broken. The showcase contains: a black blade. < Back to the entrance. > You start to concentrate upon the spell. You tell Enkida: Inform your friends, that I live in this castle now, and you satais are no longer welcome. Oh, and it was a pleasure to meet you, ma'am. You start to concentrate upon the spell. You tell Enkida: Have you understood these terms? < Time to finish the job. > Shop of the Satai Headquarters. This is the little shop where Satais can buy their guild items and trade with weapons of all sorts. The tschekal you purchase will depend on your rank in the guild. The shopkeeper will personalize your guild items with your name (and the correct number of stars for your headband). There is a of the shop's current inventory. There is one obvious exit: south. A blond-haired short male human. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. It is a man in his late fifties. He looks friendly. On his black shirt you can see an emblem - two crossed tschekals in a ring of stars. He is normal and lean for a human. He looks repulsive. He is in good shape. He is extremely alert. _No._Item______________________________Amount_________________________Price_ # 1 A black headband with one white s 2 stored 7 gc 5 sc 2 cc # 2 A black cape . . . . . . 2 stored 1 pc 11 gc 7 sc 4 cc # 3 A longbow . . . . . . . 2 stored 1 pc 4 gc 6 sc 7 cc # 4 A silver tschekal . . . . . 1 stored 1 pc 11 gc 11 sc 9 cc # 5 A bronze tschekal . . . . . 1 stored 1 pc 3 gc 11 sc 11 cc # 6 A golden tschekal . . . . . 1 stored 15 pc 0 cc # 7 A blacksilver tschekal . . . 1 stored 80 pc 0 cc # 8 A red shimmering tschekal . . 1 stored 60 pc 0 cc # 9 A wooden arrow . . . . . . 30 stored 2 sc 9 cc ---------------------------------------------------------------------------- Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Second row: Cadderly (Leader) He is slightly hurt Druzil It is in good shape You are physically somewhat hurt and mentally exhausted. You are slightly weary. Druzil advances. You start with a magical gesture. You throw a black sphere at human and it sucks away some of his life. Drawing restoration from the earth you are standing upon, you enhance your spellpower. The blond-haired short male human falls unconscious. The bad smelling neuter ghoul attacks the blond-haired short male human. The hideous neuter zombie attacks the blond-haired short male human. Druzil attacks the blond-haired short male human. The bad smelling neuter ghoul grazes the left leg of the blond-haired short male human with its right claw. The blond-haired short male human's wounds start to bleed. The bad smelling neuter ghoul massacres the left leg of the blond-haired short male human with its left claw. The blond-haired short male human died. The sand-skinned grey-haired male freme attacks the hideous neuter zombie. A sand-skinned grey-haired male freme arrives. The sand-skinned grey-haired male freme guards the south exit. The sand-skinned grey-haired male freme hits the hideous neuter zombie with a hard blow to the left leg. The blond-haired short male human ghost leaves away. The sand-skinned grey-haired male freme massacres the fouling body of the hideous neuter zombie with his tschekal. One of the Zombies dies and crumbles to dust. The sand-skinned grey-haired male freme shouts in xyllic: Intruder! The sand-skinned grey-haired male freme unwields a blacksilver tschekal. The sand-skinned grey-haired male freme wields a blacksilver tschekal in his right hand and left hand. The sand-skinned grey-haired male freme shouts in xyllic: Intruder! The sand-skinned grey-haired male freme unwields a blacksilver tschekal. The sand-skinned grey-haired male freme wields a blacksilver tschekal in his right hand and left hand. Druzil's fingers move quickly through the air. You start with a magical gesture. The bad smelling neuter ghoul turns to attack the sand-skinned grey-haired male freme. The bad smelling neuter ghoul hurts the torso of the sand-skinned grey-haired male freme with its right claw. The sand-skinned grey-haired male freme's wounds start to bleed. The sand-skinned grey-haired male freme seems to be paralysed! The bad smelling neuter ghoul grazes the right arm of the sand-skinned grey-haired male freme with its left claw. He is a proud guard of the Satai Guild. He looks pleasant. He is fighting Cadderly. He is slightly hurt. He is bleeding. He is extremely alert. He is wielding a blacksilver tschekal. He is wearing a black cape, a black helmet and a chainmail. You guess he is wearing a black headband with five white stars additionally. Druzil throws a black sphere at The sand-skinned grey-haired male freme. You throw a black sphere at freme and it sucks away some of his life. The sand-skinned grey-haired male freme tried to disarm you. The sand-skinned grey-haired male freme comes running at you, lifts you up, and you fall to the ground. < Cool. He's paralysed, and I'm in the back row. Still he tries to disarm me, and then throws me to the ground? Efficient satai. > The bad smelling neuter ghoul grazes the left arm of the sand-skinned grey-haired male freme with its right claw. The bad smelling neuter ghoul grazes the torso of the sand-skinned grey-haired male freme with its left claw. The bad smelling neuter ghoul grazes the right arm of the sand-skinned grey-haired male freme with its fangs. The bad smelling neuter ghoul attacks the sand-skinned grey-haired male freme. The hideous neuter zombie attacks the sand-skinned grey-haired male freme. Druzil attacks the sand-skinned grey-haired male freme. The hideous neuter zombie tickles the right leg of the sand-skinned grey-haired male freme with its right hand. Druzil tickles the left arm of the sand-skinned grey-haired male freme with its right arm. Druzil tickles the right leg of the sand-skinned grey-haired male freme with its left arm. Druzil tickles the torso of the sand-skinned grey-haired male freme with its teeth. The sand-skinned grey-haired male freme is bleeding. You are physically somewhat hurt and mentally exhausted. You are slightly weary. You come up with your body. The bad smelling neuter ghoul tickles the torso of the sand-skinned grey-haired male freme with its right claw. The bad smelling neuter ghoul hurts the left leg of the sand-skinned grey-haired male freme with its left claw. The bad smelling neuter ghoul grazes the left arm of the sand-skinned grey-haired male freme with its fangs. The sand-skinned grey-haired male freme falls unconscious. The sand-skinned grey-haired male freme is bleeding heavily! Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Druzil It is in good shape Second row: Cadderly (Leader) He is slightly hurt < Yep. I'm still in the back row. > Druzil tickles the right leg of the sand-skinned grey-haired male freme with its right arm. Druzil tickles the abdomen of the sand-skinned grey-haired male freme with its teeth. The hideous neuter zombie grazes the right leg of the sand-skinned grey-haired male freme with its left hand. You stand up again. The bad smelling neuter ghoul grazes the right leg of the sand-skinned grey-haired male freme with its right claw. The bad smelling neuter ghoul hurts the torso of the sand-skinned grey-haired male freme with its left claw. The bad smelling neuter ghoul tickles the abdomen of the sand-skinned grey-haired male freme with its fangs. The sand-skinned grey-haired male freme died. The sand-skinned grey-haired male freme ghost is no more paralysed. The sand-skinned grey-haired male freme ghost leaves away. All passengers that booked to Atlantis Harbour leave the ship!" Shop of the Satai Headquarters. This is the little shop where Satais can buy their guild items and trade with weapons of all sorts. The tschekal you purchase will depend on your rank in the guild. The shopkeeper will personalize your guild items with your name (and the correct number of stars for your headband). There is a of the shop's current inventory. There is one obvious exit: south. A corpse of blond-haired short male human, a corpse of sand-skinned grey-haired male freme and a disc. Druzil, a nineteen Ghouls and a twelve Zombies. Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Druzil It is in good shape Second row: Cadderly (Leader) He is slightly hurt You are physically somewhat hurt and mentally exhausted. You are slightly alert. You advance. 32 people are in the world, of these you know: Mystra, female fairy Melba, female elf Elron, male human Lady Steph is busy/idle at the moment, female humanoid Marcais, male human Deanna, female human Phaedra, female human Pulkas, male centaur Enkida, female human Anana, female human Shiro, male elf Proctor Kult the Master of the Rites, male human Bilibib, male elf Acia, female elf Governor Woodstock on a ride to nowhere, male maniac Buge, male elf Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Druzil It is in good shape Cadderly (Leader) He is slightly hurt You get a blacksilver tschekal. You put a blacksilver tschekal into the disc. The floating disc contains: some blacksilver tschekals, a key, many silver coins, six rations, four sticks of chalk and two waters. You drink from a restore Mana potion. That tastes holy. You are physically somewhat hurt and mentally indisposed. You are slightly alert. You go back. Druzil goes back. Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Second row: Cadderly (Leader) He is slightly hurt Druzil It is in good shape You are physically somewhat hurt and mentally indisposed. You are slightly alert. You start to concentrate upon the spell. You tell Enkida: I will take this silence as acceptance. Please do not return to this castle. No good will come of it. The wares are very well protected here. You can't steal. < Bah! > You are physically somewhat hurt and mentally indisposed. You are somewhat alert. The shopkeeper is not here. You can't buy anything. < Oh no, this was a real mistake. Oh well, back to the gate: > Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. There is one obvious exit: west. Two black capes, two black headbands, two black helmets and two chainmails. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. This is what you see: You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.You can feel the brutal heat of this land. The sun is high in the sky and the air is shimmering. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A disc. Buge, Elron (surrounded by a firewall), Enkida, Pulkas, Squeak, a brown-haired blue-eyed male elf, a dark-haired stout male human and a slender young female elf. < Problems with the gate? > You are physically slightly hurt and mentally indisposed. You are slightly weary. boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... < Hrmpfh. This is annoying. > You start to concentrate upon the spell. You tell Enkida: I told you. Go away. This is no longer your castle! Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Second row: Cadderly (Leader) He is slightly hurt Druzil It is in good shape You start to speak the words and prepare for the gestures. You touch your disc and make it stay longer. This is what you see: You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.You can feel the brutal heat of this land. The sun is high in the sky and the air is shimmering. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A disc. Buge, Elron, Enkida, Pulkas, Squeak, a brown-haired blue-eyed male elf, a dark-haired stout male human and a slender young female elf. 34 people are in the world, of these you know: Mystra, female fairy Melba, female elf Elron, male human Lady Steph is busy/idle at the moment, female humanoid Marcais, male human Deanna, female human Phaedra, female human Pulkas, male centaur Enkida, female human Anana, female human Shiro, male elf Proctor Kult the Master of the Rites, male human Bilibib, male elf Acia, female elf Governor Woodstock on a ride to nowhere, male maniac Buge, male elf A shimmering image of Squeak forms slowly in front of you and says: this is my home so i'm not going to leave The image then fades away into nothingness. You start to concentrate upon the spell. You tell Squeak: Hahahahaha! You fool! It is my home now! You start to concentrate upon the spell. You tell Squeak: And thank you very much for building such a strong gate, to keep the evil outside. Wuahahahahahaha! < While I read more at the boards, I let the imp guard the gate. > Impie# This is what you see: Impie# You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.You can feel the brutal heat of this land. The sun is high in the sky and the air is shimmering. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. Impie# A disc. Impie# Buge, Elron, Pulkas, Squeak, Thorsal, a brown-haired blue-eyed male elf and a slender young female elf. Impie# boomm ... Impie# boomm ... You start to concentrate upon the spell. You tell Thorsal: Go away. This is my castle now. Impie# Cadderly dances in. < That's me. A cute dancing drow. > Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. There is one obvious exit: west. Two black capes, two black headbands, two black helmets and two chainmails. Druzil. A bad smelling neuter ghoul arrives. A hideous neuter zombie arrives. A disc hovers in. Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Second row: Cadderly (Leader) He is in good shape Druzil It is in good shape boomm ... You start to concentrate upon the spell. You tell Thorsal: You can sit there till you grow a beard. Satais are not wanted here. A shimmering image of Thorsal forms slowly in front of you and says: this is boring, it is only funny for you. Search someone to play with who has a chance. You know we are helpless. Nothing to prove The image then fades away into nothingness. You start to concentrate upon the spell. You tell Thorsal: I am not trying to prove anything. You start to concentrate upon the spell. You tell Thorsal: I am just telling you this: This castle is mine now, and satais are not wanted here. You start to concentrate upon the spell. You tell Thorsal: Do you accept these terms? This is what you see: You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.You can feel the brutal heat of this land. The sun is high in the sky and the air is shimmering. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A disc. Acia is resting here, Buge, Elron (surrounded by a firewall), Fly, Squeak, Thorsal, a blue-eyed energetic male elf, a brown-haired blue-eyed male elf, a dark-blue-eyed golden-faced neuter creature and a slender young female elf. You are physically feeling very well and mentally slightly degraded. You are very weary. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. There is one obvious exit: west. Two black capes, two black headbands, two black helmets, two chainmails and a disc. Druzil, a nineteen Ghouls and a twelve Zombies. You start to speak the words and prepare for the gestures. You touch your disc and make it stay longer. boomm ... Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Second row: Cadderly (Leader) He is in good shape Druzil It is in good shape You get two waters. You drink all the water in your waterskin (1l) and you feel you could use some more. You take a good swallow of the water. You take a good swallow of the water. You drink from a waterskin (0l) and two waters. You put a waterskin (0l) and two waters into the disc. This is what you see: You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The sun is setting and its rays are diffused by the sand and dust in the air. The sky is coloured sickly yellow. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A disc. Acia is resting here, Buge, Elron (surrounded by a firewall), Fly, Melba is resting here, Mystra, Squeak, Thorsal, an angry neuter creature, a blue-eyed energetic male elf with a stone barrier to protect himself, a brown-haired blue-eyed male elf, a dark-blue-eyed golden-faced neuter creature with a stone barrier to protect itself, a furry stout male centaur and a weak shy neuter creature. You start to concentrate upon the spell. You tell Fly: Go home! You have no business pounding on the gates of my castle! 41 people are in the world, of these you know: Proctor Miraculix is perhaps becoming active again, male artifact Melba, female elf Elron, male human Mystra, female fairy Deanna, female human Phaedra, female human Norima, female elf Blue, female elf Anana, female human Proctor Kult the Master of the Rites, male human Fly, male elf Bilibib, male elf Governor Zotan chants a powerful prayer, male human Acia, female elf Governor Woodstock on a ride to nowhere, male maniac Proctor Tarjan is swinging around for you. @Commune/Mail me, if you have problems, male forest dweller Worf, male elf Griffin, male human Buge, male elf The courtyard of the Satai Headquarters. This is the open court before the buildings of the guild. There are some old tools and battle gear lying about in the dust, suggesting that this area has been seen some combat. To the west is the main entrance of the headquarters, nothing less than a castle. Another door to the north has a sign on it that reads "Private". South of here is a second, smaller building with a large front door. To the east lies the gateway back into the city. There are four obvious exits: east, north, south, west. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. Norima dances in. Your team order: First row: Ghoul It is in good shape Zombie It is in good shape Second row: Cadderly (Leader) He is in good shape Druzil It is in good shape Norima is a gray-eyed bouncy female elf, presenting herself as: Norima, female elf. Her long dark brown hair is tamed in a plait on her back. Some cheeky strands have escaped and frame her face. Her grey eyes sparkle in a lively way and seem to reflect her mood. Although the reddish velvet robe and her cape swing around her body, you realize that she is thoroughly fit. She has scars on her left leg, nose, left arm, right arm, left hand, right hand, left cheek and right cheek. She is tall and skinny for an elf. She looks hideous. She is in good shape. She is somewhat weary. She is wielding a blacksilver tschekal. She is wearing a black cape, a black helmet, an emerald ring, a golden heart, a golden ring, a large scabbard, a pair of green elven boots and a reddish velvet robe. You guess she is wearing nothing additionally. You say in xyllic: Greetings. Norima says in xyllic: Greetings. Hmmmmm. You say in xyllic: This is my castle now. You say in xyllic: But I guess you were not aware of that? Druzil starts moving east. Druzil flaps east. Norima says in xyllic: Your castle, Cadderly ? You nod solemnly. You say in xyllic: Aye, so it is. You say in xyllic: Now, I hope you will leave peacefuly. You raise an eyebrow. You say in xyllic: You have no chance fighting me. Norima says in xyllic: Why your castle, Cadderly ? You say in xyllic: And satais are not wanted here. So I hope you will follow my directions to leave. You say in xyllic: Because I say so. Norima says in xyllic: Cadderly, THIS is our guild. The guild of the Satais. You laugh. You say in xyllic: Not for long. Norima says in xyllic: And even if you killed all of our guys, our guards, this are still our rooms. You say in xyllic: Soon it will be the castle of the doomed. A castle devoted to the grand arts of Necromancy. You chuckle politely. You say in xyllic: Your rooms? You say in xyllic: I think you have problems understand this situation. Norima says in xyllic: I have a room here, yes. You say in xyllic: Yes, and I am sure the person who will next live there appreciates everything you have done with it. You say in xyllic: But it is your room no longer. Norima says in xyllic: Cadderly, what the hell is your goal ? You laugh wildly. You say in xyllic: You are most amusing. You almost make me change my mind about accepting visitors today. You say in xyllic: But the queue outside is quite long, and I am tired. Norima starts moving east. Norima skips out east. Impie# Norima dances in. Impie# Norima looks at the gate. Impie# Norima skips out west. Norima dances in. Norima says in xyllic: I am most amusing ? Norima smirks. You nod solemnly. Norima says in xyllic: Well, i think i will just sit in the mess hall and drink and eat something. You say in xyllic: No, I think not. Norima says in xyllic: Oh, and why not ? You say in xyllic: It is time for you to leave this castle. Forever. It's your disc which floats in the air. The floating disc contains: some blacksilver tschekals, a key, many silver coins, six rations, four sticks of chalk, a waterskin (0l) and two waters. You get a waterskin (1l). You start with a magical gesture. You ward the skin with teleport. Norima says in xyllic: Well, if i now drink something in your castle, in your messhall, you will earn the money, hmm ? Norima says in xyllic: So why shouldn't i ? You take a good swallow of the water. You drink from a waterskin (1l). You chuckle politely. You drop a waterskin (1l). You say in xyllic: Take this, and be gone. Norima starts moving east. Norima skips out east. Impie# Norima dances in. Impie# Norima skips out west. Norima dances in. You say in xyllic: Do it or die. It is your choice. You say in xyllic: But I think it would be a pointless death. Norima says in xyllic: You will pay. Norima gets a waterskin (1l). Norima disappears in a puff of smoke. You start to speak the words and prepare for the gestures. You touch your disc and make it stay longer. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. There is one obvious exit: west. Two black capes, two black headbands, two black helmets and two chainmails. Druzil. A bad smelling neuter ghoul arrives. A hideous neuter zombie arrives. A disc hovers in. It's your disc which floats in the air. The floating disc contains: some blacksilver tschekals, a key, many silver coins, six rations, four sticks of chalk, a waterskin (0l) and a waterskin (1l). This is what you see: You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The sun is setting and its rays are diffused by the sand and dust in the air. The sky is coloured sickly yellow. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Acia is resting here, Buge, Fly, Griffin, Melba is resting here, Mystra, Squeak, Thorsal with a stone barrier to protect himself, Worf with a stone barrier to protect himself, an angry neuter creature, a blue-eyed energetic male elf, a brown-haired blue-eyed male elf, a dark-blue-eyed golden-faced neuter creature with a stone barrier to protect itself, a furry stout male centaur and a weak shy neuter creature. You are physically feeling very well and mentally in full vigour. You are alert. You tell Squeak: You have seen that there is no way to get in. Now go home to Padorn where you belong. boomm ... Dusk has fallen over the land. You get a stick of chalk. You begin tracing the summoning circle. A shimmering image of Thorsal forms slowly in front of you and says: i will sit here for years if i must The image then fades away into nothingness. boomm ... boomm ... boomm ... boomm ... boomm ... This is what you see: You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The sun is setting and its rays are diffused by the sand and dust in the air. The sky is coloured sickly yellow. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Acia is resting here, Melba and an angry neuter creature. You draw a summoning circle on the ground. < And one west: > You get a stick of chalk. You begin tracing the summoning circle. Night falls over the land. You draw a summoning circle on the ground. A shimmering image of Thorsal forms slowly in front of you and says: ready to open and defend your home? Or will you sit in that boring castle some longer and hide cowardly? The image then fades away into nothingness. You start to speak the words and prepare for the gestures. It's Night. The courtyard of the Satai Headquarters. This is the open court before the buildings of the guild. There are some old tools and battle gear lying about in the dust, suggesting that this area has been seen some combat. To the west is the main entrance of the headquarters, nothing less than a castle. Another door to the north has a sign on it that reads "Private". South of here is a second, smaller building with a large front door. To the east lies the gateway back into the city. A chalk circle has been drawn on the ground. There are four obvious exits: east, north, south, west. A disc. A nine Zombies and a nineteen Ghouls. You touch the shield and make it stay longer. You start to concentrate upon the spell. You tell Thorsal: I told you, satais are not wanted here. You start to concentrate upon the spell. You tell Thorsal: "Open and defend your home"? That sounds like something stupid a satai would do. Hahaha! It's Night. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. A chalk circle has been drawn on the ground. There is one obvious exit: west. Two black capes, two black headbands, two black helmets and two chainmails. Druzil. A bad smelling neuter ghoul arrives. A hideous neuter zombie arrives. A disc hovers in. This is what you see: It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Acia, Buge with a stone barrier to protect himself, Griffin, Melba, Mystra, Squeak with a stone barrier to protect herself, Thorsal with a stone barrier to protect himself, Worf with a stone barrier to protect himself, an angry neuter creature, a blue-eyed energetic male elf with a stone barrier to protect himself, a dark-blue-eyed golden-faced neuter creature, a furry stout male centaur with a stone barrier to protect himself, a long haired green-eyed male elf with a stone barrier to protect himself, a redglowing neuter creature with a stone barrier to protect itself and a weak shy neuter creature. < They say necros are lonely, but look at all these visitors! > You start to speak the words and prepare for the gestures. A faint vision of a huge, red-striped demon rises up from the circle, and gradually turns solid. < Say hello to my butler. > This is what you see: It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Melba and an angry neuter creature. < Hm, where did they all go? *sniff* > It's Night. The courtyard of the Satai Headquarters. This is the open court before the buildings of the guild. There are some old tools and battle gear lying about in the dust, suggesting that this area has been seen some combat. To the west is the main entrance of the headquarters, nothing less than a castle. Another door to the north has a sign on it that reads "Private". South of here is a second, smaller building with a large front door. To the east lies the gateway back into the city. A chalk circle has been drawn on the ground. There are four obvious exits: east, north, south, west. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. You are only defending yourself. You are physically feeling very well and mentally degraded. You are extremely alert. You start to speak the words and prepare for the gestures. A faint vision of a huge, red-striped demon rises up from the circle, and gradually turns solid. < Not preparing a warm welcome would be impolite, right? > It's Night. The courtyard of the Satai Headquarters. This is the open court before the buildings of the guild. There are some old tools and battle gear lying about in the dust, suggesting that this area has been seen some combat. To the west is the main entrance of the headquarters, nothing less than a castle. Another door to the north has a sign on it that reads "Private". South of here is a second, smaller building with a large front door. To the east lies the gateway back into the city. A chalk circle has been drawn on the ground. There are four obvious exits: east, north, south, west. A disc. Druzil, a nine Zombies, a nineteen Ghouls and a red-striped neuter demon. It's Night. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. A chalk circle has been drawn on the ground. There is one obvious exit: west. Two black capes, two black headbands, two black helmets and two chainmails. Druzil and a red-striped neuter demon (surrounded by a firewall). A bad smelling neuter ghoul arrives. A hideous neuter zombie arrives. A disc hovers in. You go back. Druzil goes back. Your team order: First row: Ghoul It is in good shape Zombie It is in a very bad shape Second row: Cadderly (Leader) He is slightly hurt Druzil It is in good shape This is what you see: It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Buge, Melba and an angry neuter creature. This is what you see: It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Melba and an angry neuter creature. < *tap* *tap* What are they up to now? > boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... < Ah! My friends have returned. > This is what you see: It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Melba, Worf with a stone barrier to protect himself, an angry neuter creature and a ghost of Mystra. boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... < Yes, I hear you. > boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... The red-striped neuter demon growls and attacks Mystra! It's Night. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. A chalk circle has been drawn on the ground. There is one obvious exit: west. Two black capes, two black headbands, two black helmets, two chainmails and a disc. Druzil, a ghost of Mystra, a nine Zombies, a nineteen Ghouls and a red-striped neuter demon. Mystra is fighting the red-striped neuter demon. < Oh, poor girl, she must have had an accident. But I know what to do! > You say in xyllic: Want to be resurrected miss? The hideous neuter zombie falls asleep. Mystra starts moving west. Mystra blows west. < Hm, maybe not? > The red-striped neuter demon growls and attacks Mystra! Mystra drifts around. You say in xyllic: Yes? Mystra starts moving west. Mystra blows west. < Err.. no? Hey, slow down for a second, willcha? > You start to concentrate upon the spell. You tell Mystra: Come on then. Why else did you come here, if not to ress? < Damned, forgot to tell her my services are free. *snap* > Zombie wakes up. You suddenly feel that someone tries to reach your mind. You suddenly feel that someone tries to reach your mind. boomm ... boomm ... boomm ... boomm ... boomm ... This is what you see: It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Melba, Norima, Worf with a stone barrier to protect himself and an angry neuter creature. boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... < Hm, a little girlie tries to break my gate? > You suddenly feel that someone tries to reach your mind. boomm ... A shimmering image of Thorsal forms slowly in front of you and says: as far as i am concerned you may have the castle. You may even become Shogun :-) There must be some promotions anyway soon The image then fades away into nothingness. < Now we're talking. The Man in Black and his Dojo of Death. > boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... boomm ... < Did I mention... tiresome? > This is what you see: It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. A closed iron gate in the western wall. It seems to be locked. There are three obvious exits: east, north*, south*. A torch. Buge, Melba, Norima, Worf with a stone barrier to protect himself and an angry neuter creature. boomm ... boomm ... You tell Norima: Forget it, there is no way you break down this gate with your puny weapons. It's Night. The courtyard of the Satai Headquarters. This is the open court before the buildings of the guild. There are some old tools and battle gear lying about in the dust, suggesting that this area has been seen some combat. To the west is the main entrance of the headquarters, nothing less than a castle. Another door to the north has a sign on it that reads "Private". South of here is a second, smaller building with a large front door. To the east lies the gateway back into the city. A chalk circle has been drawn on the ground. There are four obvious exits: east, north, south, west. A black neuter vortex and a red-striped neuter demon. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. Druzil starts moving east. Druzil flaps east. Impie# It's Night. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. A chalk circle has been drawn on the ground. There is one obvious exit: west. Impie# Two black capes, two black headbands, two black helmets and two chainmails. Impie# A dark-skinned blue-eyed male freme and a red-striped neuter demon. Impie# The dark-skinned blue-eyed male freme is fighting the red-striped neuter demon. Impie# The red-striped neuter demon is fighting the dark-skinned blue-eyed male freme. Impie# The dark-skinned blue-eyed male freme gets the black headband with five white stars. Impie# The dark-skinned blue-eyed male freme gets the black helmet. Impie# The dark-skinned blue-eyed male freme gets the chainmail. Impie# The dark-skinned blue-eyed male freme gets the black cape. Impie# The dark-skinned blue-eyed male freme's wounds start to bleed. Impie# The dark-skinned blue-eyed male freme guards the west exit. A male voice shouts in xyllic: Intruder! Impie# The dark-skinned blue-eyed male freme unwields a blacksilver tschekal. Impie# The dark-skinned blue-eyed male freme wields a blacksilver tschekal in his right hand and left hand. Impie# The dark-skinned blue-eyed male freme hits you in the stomach with a hard punch. Impie# The dark-skinned blue-eyed male freme aims at you with his tschekal, but you defend yourself. It's Night. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. A closed iron gate in the eastern wall. It seems to be locked. A chalk circle has been drawn on the ground. There is one obvious exit: west. A black cape, a black headband with five white stars, a black helmet and a chainmail. Druzil, a dark-skinned blue-eyed male freme and a red-striped neuter demon. Druzil is fighting the dark-skinned blue-eyed male freme. The dark-skinned blue-eyed male freme is fighting the red-striped neuter demon and Druzil. The red-striped neuter demon is fighting the dark-skinned blue-eyed male freme. A bad smelling neuter ghoul arrives. A hideous neuter zombie arrives. A disc hovers in. The dark-skinned blue-eyed male freme punches Druzil in the stomach. You go back. < Better go back so I don't get hit. Except by cheat-specials. > The red-striped neuter demon tickles the left leg of the dark-skinned blue-eyed male freme with its striped right arm. The red-striped neuter demon smashs the abdomen of the dark-skinned blue-eyed male freme with its gaping mouth. The dark-skinned blue-eyed male freme shouts in xyllic: Intruder! The dark-skinned blue-eyed male freme unwields a blacksilver tschekal. The dark-skinned blue-eyed male freme wields a blacksilver tschekal in his right hand and left hand. The dark-skinned blue-eyed male freme turns to attack the bad smelling neuter ghoul. The dark-skinned blue-eyed male freme spins around, but the red-striped neuter demon defends against the fast attack. The dark-skinned blue-eyed male freme spins around and hits Druzil with a slight blow. The dark-skinned blue-eyed male freme spins around, hitting you with a slight blow. < Sure, it helps a lot to spin around. You even hurt enemies you normally cannot touch, because they are protected by 30 undead. Of course, nothing stops a spinning satai. Haha! Makes your mind spin around! > The dark-skinned blue-eyed male freme spins around and hits the bad smelling neuter ghoul with a slight blow. The dark-skinned blue-eyed male freme punches the bad smelling neuter ghoul in the stomach. Druzil goes back. The dark-skinned blue-eyed male freme unlocks a gate. The dark-skinned blue-eyed male freme opens the eastern gate. < Did I tell you, I hate room resets? ;) > The bad smelling neuter ghoul tickles the right arm of the dark-skinned blue-eyed male freme with its right claw. The red-striped neuter demon growls and attacks Thorsal! Thorsal dances in. The red-striped neuter demon growls and attacks Buge! Buge dances in. The red-striped neuter demon growls and attacks the blue-eyed energetic male elf! A blue-eyed energetic male elf dances in. The red-striped neuter demon growls and attacks the dark-blue-eyed golden-faced neuter creature! A dark-blue-eyed golden-faced neuter creature arrives. The red-striped neuter demon growls and attacks Squeak! Squeak dances in. The red-striped neuter demon growls and attacks the weak shy neuter creature! A weak shy neuter creature arrives. The red-striped neuter demon growls and attacks Worf! Worf dances in. The red-striped neuter demon growls and attacks Griffin! Griffin arrives. The red-striped neuter demon growls and attacks the redglowing neuter creature! A redglowing neuter creature arrives. Druzil's fingers move quickly through the air. The blue-eyed energetic male elf's eyebrows rise slightly, as he weaves some symbols with his hands in the air. You start with a magical gesture. It's Night. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. An open gate leading east. A chalk circle has been drawn on the ground. There are two obvious exits: east, west. A black cape, a black headband with five white stars, a black helmet, a chainmail and a disc. Buge, Druzil, Griffin, Squeak, Thorsal, Worf with a stone barrier to protect himself, a blue-eyed energetic male elf, a dark-blue-eyed golden-faced neuter creature, a dark-skinned blue-eyed male freme, a nine Zombies, a nineteen Ghouls, a red-striped neuter demon, a redglowing neuter creature and a weak shy neuter creature. The redglowing neuter creature is fighting the red-striped neuter demon. Griffin is fighting the red-striped neuter demon. Worf is fighting the red-striped neuter demon. The weak shy neuter creature is fighting the red-striped neuter demon. Squeak is fighting the red-striped neuter demon. The dark-blue-eyed golden-faced neuter creature is fighting the red-striped neuter demon. The blue-eyed energetic male elf is fighting the red-striped neuter demon. Buge is fighting the red-striped neuter demon. Thorsal is fighting the red-striped neuter demon. One of the Ghouls is fighting the dark-skinned blue-eyed male freme. Druzil is fighting the dark-skinned blue-eyed male freme. The dark-skinned blue-eyed male freme is fighting the red-striped neuter demon, Druzil, you, one of the Ghouls and one of the Zombies. The red-striped neuter demon is fighting the dark-skinned blue-eyed male freme, Thorsal, Buge, the blue-eyed energetic male elf, the dark-blue-eyed golden-faced neuter creature, Squeak, the weak shy neuter creature, Worf, Griffin and the redglowing neuter creature. The dark-skinned blue-eyed male freme punches the bad smelling neuter ghoul in the stomach. The red-striped neuter demon grazes the abdomen of the redglowing neuter creature with its striped left arm. The redglowing neuter creature's wounds start to bleed. Thorsal massacres the striped chest of the red-striped neuter demon with his tschekal. The dark-blue-eyed golden-faced neuter creature grazes the striped right arm of the red-striped neuter demon with its right claw. The dark-blue-eyed golden-faced neuter creature tickles the striped chest of the red-striped neuter demon with its left claw. The weak shy neuter creature smashs the striped chest of the red-striped neuter demon with its right claw. The weak shy neuter creature smashs the striped chest of the red-striped neuter demon with its bite. Worf massacres the snakelike head of the red-striped neuter demon with his flametongue. The redglowing neuter creature tickles the snakelike head of the red-striped neuter demon with its right claw. The redglowing neuter creature tickles the striped chest of the red-striped neuter demon with its left claw. The redglowing neuter creature hurts the striped right arm of the red-striped neuter demon with its bite. Thorsal unwields a blacksilver tschekal. Thorsal sheathes a blacksilver tschekal in its large scabbard. Thorsal wields a longbow in his right hand and left hand. The bad smelling neuter ghoul hurts the torso of the dark-skinned blue-eyed male freme with its right claw. The bad smelling neuter ghoul tickles the right arm of the dark-skinned blue-eyed male freme with its left claw. The bad smelling neuter ghoul grazes the left leg of the dark-skinned blue-eyed male freme with its fangs. The dark-blue-eyed golden-faced neuter creature attacks the red-striped neuter demon. Druzil throws a black sphere at The dark-skinned blue-eyed male freme. You throw a black sphere at freme and it sucks away some of his life. The dark-skinned blue-eyed male freme throws the bad smelling neuter ghoul to the ground. Ouch!. The weak shy neuter creature's facial features become tense for a moment. The dark-skinned blue-eyed male freme punches the bad smelling neuter ghoul in the stomach. The blue-eyed energetic male elf's eyes narrow and focus onto some point in midair. You feel a cold draught as a wooden arrow passes your head. You start to speak the words and prepare for the gestures. You are physically slightly hurt and mentally not in a good shape. You are extremely alert. The red-striped neuter demon tickles the abdomen of the redglowing neuter creature with its striped left arm. The red-striped neuter demon smashs the abdomen of the redglowing neuter creature with its gaping mouth. The dark-skinned blue-eyed male freme massacres the head of the bad smelling neuter ghoul with his tschekal. Thorsal massacres the striped chest of the red-striped neuter demon with his longbow. The dark-blue-eyed golden-faced neuter creature grazes the snakelike head of the red-striped neuter demon with its right claw. The dark-blue-eyed golden-faced neuter creature massacres the striped right arm of the red-striped neuter demon with its left claw. The dark-blue-eyed golden-faced neuter creature grazes the striped chest of the red-striped neuter demon with its bite. The redglowing neuter creature grazes the striped chest of the red-striped neuter demon with its right claw. The red-striped neuter demon explodes in a thick cloud of purple smoke. The dark-skinned blue-eyed male freme is bleeding. The dark-skinned blue-eyed male freme falls unconscious. Thorsal points his wand at you and shouts: brasanmur. Griffin advances. Thorsal casts an inferno at you. *CRASH* The bad smelling neuter ghoul comes up with the body. Norima dances in. The bad smelling neuter ghoul stands up again. You call Mereles and it appears to frighten your foes. The redglowing neuter creature starts moving west. The redglowing neuter creature starts moving west. Worf starts moving west. Worf tried, but failed to run away. The weak shy neuter creature starts moving east. The weak shy neuter creature starts moving east. Squeak starts moving west. Squeak tried, but failed to run away. Thorsal turns to attack the hideous neuter zombie. Worf turns to attack the hideous neuter zombie. The hideous neuter zombie sits up and clambers to its feet. Worf massacres the fouling body of the hideous neuter zombie with his flametongue. One of the Zombies dies and crumbles to dust. The blue-eyed energetic male elf casts an energy cloud at you. *ZZZZZZZ* The dark-blue-eyed golden-faced neuter creature attacks you! The redglowing neuter creature leaves west. Worf skips out west. The weak shy neuter creature leaves east. Squeak skips out west. It's Night. Gateway to the Satai Guild. This is a small passage from the circle road of Lonar to the inner court of the guild. To the east is the huge gate through which you can see the city. To the west is an open courtyard. An open gate leading east. A chalk circle has been drawn on the ground. There are two obvious exits: east, west. A wooden arrow, a black cape, a black headband with five white stars, a black helmet, a chainmail and a disc. Buge, Druzil, Griffin, Norima, Thorsal, a blue-eyed energetic male elf, a dark-blue-eyed golden-faced neuter creature, a dark-skinned blue-eyed male freme (unconscious), an eight Zombies and a nineteen Ghouls. The dark-blue-eyed golden-faced neuter creature is fighting you, one of the Ghouls, Druzil and one of the Zombies. The blue-eyed energetic male elf is fighting you. Thorsal is fighting you, one of the Ghouls, Druzil and one of the Zombies. One of the Ghouls is fighting the dark-skinned blue-eyed male freme. Druzil is fighting the dark-skinned blue-eyed male freme. The dark-skinned blue-eyed male freme is fighting Druzil, you, one of the Ghouls and one of the Zombies. < Abandon castle! Evil necromancers first! > It's Night. You are standing on the circle road of Lonar. You are at the backside of the priest's house, which lies to the southeast. Another house lies to the east. Far to the southeast you can see the tower of the impressive dome. The road continues to the north and to the south. West is the castle of the satai guild.The coolness of the night is refreshing. An open gate leading west. There are four obvious exits: east, north*, south*, west. A disc and a torch. Melba, Mystra, an angry neuter creature and a weak shy neuter creature. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. You turn to attack the weak shy neuter creature. The weak shy neuter creature whispers something to Mystra. The hideous neuter zombie turns to attack the weak shy neuter creature. The hideous neuter zombie tickles the abdomen of the weak shy neuter creature with its left hand. You are physically in a bad shape and mentally not in a good shape. You are extremely alert. It's Night. You are in the hallway of the small house of Mr. and Mrs. Dooley. To the south is the kitchen, and to the north is the veranda. There are stairs leading up. There are four obvious exits: north, south, up, west. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. You are physically in a bad shape and mentally in a bad shape. You are extremely alert. [near] Melba, an angry neuter creature and a weak shy neuter creature Buge dances in. [near] Griffin, Melba, Norima, Thorsal, an angry neuter creature, a blue-eyed energetic male elf, a dark-blue-eyed golden-faced neuter creature and a weak shy neuter creature Buge starts moving west. Buge skips out west. Norima dances in. Thorsal dances in. A blue-eyed energetic male elf dances in. The dark-blue-eyed golden-faced neuter creature attacks the hideous neuter zombie. The dark-blue-eyed golden-faced neuter creature attacks the bad smelling neuter ghoul. A dark-blue-eyed golden-faced neuter creature arrives. The weak shy neuter creature attacks the hideous neuter zombie. A weak shy neuter creature arrives. Griffin arrives. Druzil raises its arms and mumbles some arcane syllables. You start to speak the words and prepare for the gestures. The dark-blue-eyed golden-faced neuter creature massacres the torso of the bad smelling neuter ghoul with its right claw. The dark-blue-eyed golden-faced neuter creature massacres the left arm of the bad smelling neuter ghoul with its left claw. One of the Ghouls dies and crumbles to dust. The dark-blue-eyed golden-faced neuter creature massacres the left leg of the bad smelling neuter ghoul with its bite. The weak shy neuter creature massacres the left arm of the hideous neuter zombie with its right claw. One of the Zombies dies and crumbles to dust. The weak shy neuter creature massacres the ugly head of the hideous neuter zombie with its left claw. The weak shy neuter creature massacres the right leg of the hideous neuter zombie with its bite. One of the Zombies dies and crumbles to dust. The blue-eyed energetic male elf takes a deep breath and looks concentrated. The weak shy neuter creature takes a deep breath and looks concentrated. The bad smelling neuter ghoul tickles the abdomen of the dark-blue-eyed golden-faced neuter creature with its right claw. The dark-blue-eyed golden-faced neuter creature seems to be paralysed! The bad smelling neuter ghoul grazes the body of the dark-blue-eyed golden-faced neuter creature with its left claw. The dark-blue-eyed golden-faced neuter creature's wounds start to bleed. An arc of darkness appears, and transfers lifeforce from Norima to you. You create an arc of darkness to transfer lifeforce from her to you. < Thank you, Norima. > Griffin advances. This is the kitchen of Mrs Dooley. You see a table and a chair in the middle of the room. There's also an oven at the eastern wall where Mrs Dooley cooks her delicious meals. There's a window at the eastern wall. To the east a wooden door leads to the living room. Another exit leads north to the hallway. A wooden door leading east. There is one obvious exit: north. Mrs. dooley. A bad smelling neuter ghoul arrives. Druzil flaps in. A hideous neuter zombie arrives. A disc hovers in. Norima dances in. You get a blacksilver tschekal. The bad smelling neuter ghoul turns to attack Norima. Mrs. dooley attacks the bad smelling neuter ghoul. The bad smelling neuter ghoul tickles the left arm of Norima with its right claw. The bad smelling neuter ghoul grazes the left leg of Norima with its fangs. < And there I am teleported to safety. I didn't actually think teleport wards worked in combat, but Valcaran showed me different. Thanks! ;) You learn as long as you live. Okay.. That's it for this time. >